We are finally getting somewhere... today we filmed our storyboard this helped us to see how to link each clip. We filmed it so when we want it to zoom in on that certain drawing then we zoomed etc. and where we wanted the camera to enter and exit. I'm happy with how it looks and are getting a better idea of how the animation is going to work. Also when we edited it together we played around with the music a bit and added sounds that were on the Mac like stardust. Music we havent sorted out yet however we know that we want something along the lines of the music we added within this storyboard.
Monday, 15 December 2008
Continuity second and final cut.
This was our second edit of the continuity sequence. We could see problems that it didn't stick to the criteria we decided to cut out a scene. We choose the scene where the camera moves upwards to revel the second character, this didn't work as a camera angle as it isn't either a establishing shot or an point of view of one of the characters. Now we have cut that scene out it flows much better and communicate the same positioning of the characters throughout.
Continuity Sequence- first cut
This is our continuity sequence, it had to have an character walking into a room, sitting down and exchange dialogue with another character. Together we thought how we can use different camera angle but at the same time stick to the 180 degree rule. Our first shot was a low angle of the feet walking into the room and the door closes, it then switches to the inside view as the door has just closed. Throughout out sequence we switch the camera from over the shoulder shots to a wide shot showing both characters, and not breaking the 180 degree wall the characters each stayed on the same side of the frame. This is our first edit i think there is still some changes to do.
Sunday, 7 December 2008
Ideas, The big picture and The Pitch
However when we each done one of the titles we realised we each have different styles and as we want it to all be the same one of us have to do the drawing. As a group we decided to edit and colour the photos in photoshop this will make the pictures stronger and more bold unlike the ones above. Also it will be quicker than colouring in all the pictures.
In our pitch everyone liked the idea and i think they could see it working. We showed clips from my blog of other example of Children animation to back up our idea. The main thing came across from the pitch that there is alot to do, but i think we realised that and we will put the work in as we want it to be done.
This is our "Big Picture" we have shown all out ideas and possible ways in how to do our animation. Also included example ofanimation which we like.
Monday, 1 December 2008
Children animation research
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAPL1g9x6lJv9wYbdlgICsvPoUB_Hhajfkzo5A62bcr-cb1AgvA9HmTSdtNhF5gu_uId80PetO8lM958u1Gqvz1OrUo8fC5sTbgV9_7gyGeJ8hX8oBJB1jbuD4nUkK_ozYvAfEf-aKAso/s320/elf.jpg)
Other examples of childrens aniamtion are films like Shrek, Ice Age and Bug Life however this are much more glossy and we could never get to that standard of aniamtion. However they are still animation and are mainly for children viewing.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn0jBJIk8lN98yR-aCyxjUR-pzBzeAeC_oDG0W8J3tMmC6-mLLFbeI4Nw1CZeXVZm-x8swjMAdiv3sLfZ2IsOHs15i5hUrigBulWREZ6VqSeq8_6s8gd9WZ2T6jeKF0MXvcbhygTfpUcg/s320/shrek.jpg)
I think the appealing thing to this is the characters look friendly and child friendly. If out audience are children we need it to appeal and communicate to them. Having characters or bright colours like Shrek makes it more for that audience.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilIphWGGc1tNRrBLvdSxHHGx1mJYI05-lMMOd7pCLOH6mc7hrEhtvJy-neWJBgQUMGNazct06LNKz07Ux5db-pMk_rluxgPKE0LP7nDr7E-YtRHf1WRmO-P5DpACJME8unKhMcal8RA3k/s320/b00793g3_640_360.jpg)
This image is from a childrens animation show on BBC, obviously this is an animation of two girls however they are drawn into there own style. This could be an idea for ours aswell, rather than keeping it totaly real and making sure it looks correct we could do a character like this. As when you watch it you kind of go into that world and forget that a human dosent look like that but accept it as a human.